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VF, Virta-Flaneurazine-SL,
Proposal for Clinical Study ©
Dr* WD Pappenheimer, Pace University, NY
Dr* JC Freeman, Emerson College, MA
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Abstract:
Virta-Flaneurazine-SL
or VF is a potent programmable “mood changing” drug
for Second Life (SL). It is identified as part of the “Wanderment” family
of psychotropic drugs because, when ingested, it automatically
causes the bearer to aimlessly roam the distant lands of SL for
up to a full day. As the prograchemistry takes effect, users
find themselves erratically teleporting to random locations,
behaving strangely, seeing digephemera and walking or flying
in circuitous paths. Many users report the experience allows
them to see SL in a renewed light, that SL is somehow reconfigured
off the everyday limitations of a fast growing grid of investment
properties.
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History:
The prograchemistry of Virta-Flaneurazine
derives from a formula which the authors of this study, Dr* WD
Pappenheimer and Dr* JC Freeman, conceived and began to synthesize
some time ago. It was leaked to the public via an assistant programmer.
It will soon be available on the SL “black market.” For
obvious and important reasons Dr* W Pappenheimer and Dr* JC Freeman
would like to conduct a complete laboratory synthesis and begin
clinical trials so that the nature, effects and side effects of
the drug can be reliably outlined. Tests will be both objective
and subjective.
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Prograchemistry:
The prograchemistry is and will
be mostly completed in LSL, though some events will require external
interactivity via System Events from AppleScript and Perl. Some hacking
into SL source code may be possible and useful for certain behavioral
properties not native to LSL. User input (see Clinical Study Prospectus
below), the prior experience of the user, will affect the prograchemistry
of each trial in terms of directions, destinations and behaviors.
This will be accomplished through initial form entry and userstats.
However, the randomizing features of this “Wanderment” family
of psychotropic drugs is the dominant operating control of many of
its “events.”
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Clinical Study Prospectus:
Each clinical study of Virta-Flaneurazine
will begin with participants logging onto a form site. Simple questions
will be asked about user experience, attractions and repulsions,
since these principles are known to affect the behaviors of “Wanderment” drugs.
Users will be encouraged to enter an alias or avatar identity, since
this drug is not yet FDA approved or classified. Once registration
is complete, a custom desktop active ingredient will be downloaded
and participants will be directed to a site in Second Life where
the second part of the drug will be available for ingestion or “wearing”.
(It should be noted that at the time of this proposal Virta-Flaneurazine
has a two part prograchemistry that operates both internally and
externally to SL.) Users are under the “influence” of
Virta-Flaneurazine for the next 4-12 hours. After the experience
participants are encouraged to log back onto the original clinical
studies site and report any experiences encountered during affectation.
An online catalogue of these reports will be made available for further
study. Plans would also be made to open a physical gallery clinic
for walk-in participants, case evaluation, and problems that might
arise in some user experiences.
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Other Products:
Bios
Dr*
WD Pappenheimer, Pace University, NY pdf website
Dr*
JC Freeman, Emerson College, MA pdf website
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Product Samples:
Imaging
Place in Second Life (JCF)
Public
Mood Ring (WDP)
Imaging
Place (JCF)
YouTube
Pom Works (WDP)
Breath
On Me (WDP))
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© please
note: all visual and intellectual material on this page is the copyrighted
by the authors until further notice. |